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August 25, 2008 - Jenova Chen Recognized by Technology Review's Prestigious TR35 Listing of the World's Top Young Innovators for 2008 for his Outstanding Work in Videogame Development August 25, 2008 TR35 to be Honored at
Technology Review's EmTech08 Conference at MIT in September
LOS ANGELES AND
BOSTON – August 25, 2008 –
The University of
Southern California today announced that
Jenova Chen, USC alumni and co-founder of thatgamecompany, has been recognized
by Technology Review magazine as
one of the world's top innovators under the age of 35 for his revolutionary
approach to videogaming.
Selected from more
than 300 nominees by a panel of expert judges
and the editorial staff of Technology Review, the TR35 is an
elite group of accomplished young innovators who exemplify the spirit of
innovation.
Chen started
experimenting with emotions in video gaming while completing his MFA in
interactive media at the USC School of Cinematic Arts. As a graduate student,
Chen looked to psychologisÂt Mihály CÂsikszentmihályi's theory of
"flow," which identifies a state of focus that people find enjoyable
and fulfilling. Chen uses the theory's principles to design games that offer
just enough challenge--not so little that players become bored, not so much
that they become anxious.
His first game "Cloud",a game that features no guns, no explosions and no enemies, focuses on a
hospitalized child, with asthma, who daydreams about soaring in the sky, making
shapes out of clouds and eventually using rain to clean the world. Chen
designed the game to evoke the fantasy about clouds and flight, and their best
wishes towards nature.
The success was immediate and staggering: More than 500,000
people downloaded "Cloud," and the game received various awards, exhibitions
and academic references, including a USC game innovation grant. More importantly, it created a heated debate
among thought leaders about whether video gaming is an emotionally engaging art
form.
The success of "Cloud" validated Chen's vision that gaming
can be an emotional journey for many different audiences and not just an
aggressive experience for young males, a dramatic paradigm shift for gaming.
Chen, along with fellow USC MFA student Kellee Santiago,
formed thatgamecompany, and secured a 3 game deal with Sony Computer
Entertainment America. Their first commercial title "flOw" was release on the
SONY PS3 Network, has been named the "Best Downloadable Game of 2008" and "Best Debut Game & Innovation Nominee" by the Game Developers Choice Awards 2008, and is the best selling
game on the Playstation Network in both US and Japan. Their next title, "Flower",
will be released later this year and has already received accolades such as GamePro's Best of E3 2008 by, Gamespy E3 Best Downloadable Game, and Gamespot E3 Awards for Best Graphics and
Best Downloadable Game.
 "The
TR35 honors young innovators for accomplishments that are poised to have a
dramatic impact on the world as we know it," said Jason Pontin, editor in
chief and publisher of Technology Review
magazine. "We celebrate their success and look forward to their
continued advancement of technology in their respective fields."
"Jenova Chen exemplifies what it
means to be an innovator. He pushes the boundaries of his industry, questioning
assumptions about what gaming can be. Because of his breakthrough vision, the
impact from his approach to gaming will be felt for generations to come," said
Krisztina "Z" Holly, USC Vice Provost for Innovation and Executive Director of
the USC Stevens Institute for Innovation.
Chen and the other
TR35 winners for 2008 will be featured in the September issue of Technology Review magazine and honored at EmTech08 Conference to be held at MIT
in Cambridge, Mass. September 23-25, 2008.
Chen and Santiago
are also featured on the Fall 2008 issue of USC's Trojan Family
Magazine, in the cover feature story, "Empowering Innovation", were
recently featured in Forbes, and were
named one of Variety Magazine's "10
Innovators to Watch" in May 2008.
Additional
information about past and present TR35 winners and judges is available at www.technologyreview.com/tr35/.Â
For more information about EmTech08 Conference please visit www.technologyreview.com/emtech/08/index.aspx.
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About thatgamecompany
thatgamecompany was founded in the Spring of 2006 by Jenova
Chen and Kellee Santiago, two graduates of the University Southern California
Interactive Media MFA program. The company is currently comprised of five
like-minded game makers, and they have recently completed their first
commercial title, "flOw," downloadable for the Playstation 3, through the
Playstation Network. Although they are an external development studio, they are
incubated inside of Sony Santa Monica's offices in Los Angeles, working
alongside all of the seasoned professionals in production, art, and engineering
located there.
About the USC Stevens Institute for
Innovation
The USC Stevens Institute for Innovation (http://stevens.usc.edu) is a
university-wide resource in the Office of the Provost at the University of
Southern California designed to harness and advance the creative thinking and
breakthrough research from USC for societal impact. USC Stevens Institute identifies, nurtures,
protects, and transfers to the market the most exciting innovations from USC,
and in turn, provides a central connection for industry seeking cutting-edge
innovations in which to invest.Â
Furthermore, USC Stevens Institute develops the innovator as well as
innovations, through educational programs, community-building events, and
showcase opportunities.
About the USC School
of Cinematic Arts       Â
Since 1929, the USC School of Cinematic Arts (cinema.usc.edu)
has fueled and mirrored the growth of entertainment as an industry and an art
form. The school offers comprehensive programs in directing, producing,
writing, critical studies, animation and digital arts, production, and
interactive media, all backed by a broad liberal arts education and taught by
leading practitioners in each field. Its more than 10,000 alumni are among the
world's most distinguished animators, scholars, teachers, writers, directors,
producers, cinematographers, editors, sound experts and industry executives.
Since 1973 not a year has passed without an alumnus or alumna being nominated
for an Academy Award.
About Technology Review, Inc.
Technology Review, Inc., an independent media
company owned by the Massachusetts Institute of Technology, is the authority on
the future of technology, identifying emerging technologies and analyzing their
impact for leaders. Technology Review's media properties include Technology
Review magazine, the oldest technology magazine in the world (founded in
1899); the daily news website TechnologyReview.com; and events such as the
annual EmTech Conference at MIT.
Media Contact
Elisa Wiefel
University of Southern California
USC Stevens Institute for Innovation
213-821-6063
wiefel@usc.edu
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