Game innovator Kellee Santiago insists that games are more than entertainment. They are art. As a student in the MFA Interactive Media program at the University of Southern California School of Cinematic Arts, Kellee’s research focused on game design, interactive narrative, and physical and gestural interfaces for digital media. She has produced and managed a number of interactive projects including “I’m Gonna Kill the President! A Federal Offense” at PS122, and “The Angel Project” at Lincoln Center. While at USC, she teamed up with fellow student Jenova Chen to develop the student-created game, “Cloud.” The critically acclaimed game led them to found their own studio, thatgamecompany, which landed a three game deal with Sony Computer Entertainment America, Inc. to develop downloadable games for Playstation Network. thatgamecompany’s mission is to create games that push the possibilities of what games can communicate.