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Health Protection/Monitoring
Cushiwear Arash Motamed and Kaveh Motamed Graduate,
USC Keck School of Medicine Undergraduate, UCLA
As
the market for the aging population continues to expand, this innovative,
inexpensive, easy to wear, safety device will protect those at risk for hip and
pelvic injuries. Focusing on athletes and elderly as a target demographic,
Cushiwear will promote an active lifestyle while avoiding the risk of injury.
Consequently, aside from increasing quality of life, Cushiwear will also reduce
mortality and the medical costs of morbidity associated with hip and pelvic
injuries.
Vital
Step Footwear Ryan Goldston Undergraduate,
Marshall School of Business
Vital Step Footwear provides adult consumers with a comprehensive
selection of footwear with a unique plug-in diagnostic module to read specific
vital signs of the body.
The Vital Step module would be able to monitor pulse rate, body
temperature, blood pressure, blood oxygen level and blood sugar level, using a
receptacle under the heel of the sock liner. Using a USB connection to upload
the recorded data over the course of days, weeks, months and years onto
personal computers, users could present a comprehensive medical history to
health care providers. With a subscription-based 911 GPS feature, Vital Step
Footwear could provide instant contact with a centralized operator center to
dispatch the call to the local 911 operator. The concept of creating a
removable onboard medical diagnostic device could be integrated across a broad
range of footwear designed to meet the needs of one's daily life.
EasyBreathe
Motorcycle Helmet James Meiners Undergraduate,
USC Viterbi School of Engineering , Aerospace Engineering
In today's world, smog and pollution are a growing
issue, affecting the way we live. There have been many efforts focused on smog
and pollution effecting the environment, it also affects our bodies. The
EasyBreathe Motorcycle helmet institutes the use of an air purifier so riders
will not have to inhale exhaust and smog.
Riding can be one of the most liberating
experiences of someone's life, and in Los Angeles traffic it is one the most cost
effective and timely modes of transportation. Creating a helmet of this nature
would improve or help sustain the health of riders, while also increasing the
popularity of motorcycle riding.
Life Sciences
NanoBioSensor
For Early Cancer Identification Marco
Curreli, Fumiaki Ishikawa, Hsiaokang Chang, and Rui Zhang Graduate,
College of Letters, Arts and Sciences
Regardless of the cause, changes in a cell's
genetic material can result in a change of certain biological function,
sometimes causing in the cell becoming malignant. It might take years for the cell to reach the
stage at which the damage causes tumor development. These changes also produce
a unique molecular signature, or biomarker, which serves as a signal for some
particular cellular state that precede cancer and later for the presence of
cancer itself. Oncology researchers have been increasing efforts to identify
proteins that reveal the presence of tumors before symptoms appear. Detection
of trace amount of these cancer biomarkers, which are specific proteins found
in abnormal levels when a tumor is growing, can be a valuable tool in the war
on cancer.
We are developing biological sensors based on
nanomaterials (NanoBioSensors) that can be used to identify early molecular
signatures of cancer. The analysis using NanoBioSensors is based on simple
electrical measurements, it is highly sensitive, protein specific, and the
results are displayed within minutes and it requires only a drop-size blood
sample for the analysis.
Gene
Therapy for Neurological Disorders Steven
Froelich Graduate,
Chemical Engineering
The application of molecular genetics to human
biology and immunology has improved our understanding and ability to treat a
variety of diseases. The construction of viral vector systems for targeted gene
delivery has the potential to revolutionize modern medicine by introducing a
gene into a target cell to produce a therapeutic response.
Lentiviral vectors are a promising tool for Central
Nervous System gene transfer since they efficiently transduce the cells of the
nervous system in the living. However, current lentiviral vectors have limited
diffusion and safety concerns because they transducer all cell types within the
CNS. The proposed lentiviral system would specifically transduce neuronal cell
types and consequently be a safer and more effective vehicle for gene delivery.
Role
of Motor Neurons in Commisural Axon Guidance in the Developing Spinal Cord Robert
Saddawi-Konefka Undergraduate,
Neuroscience
At
the forefront of developmental research is the complex process of neural
formation, specifically, the development of the spinal cord into the highly
ordered network we recognize later in life. My work in the laboratory of
Samantha Butler, Ph.D., aims to aid in uncovering the mysteries of spinal cord
development. Through two experimental techniques - in ovo
electroporations in the chick embryo and genetic analysis with mice , we look
to see the role of motor neurons in the guidance of commissural axons.
Understanding
spinal cord development would mark an incredible step forward in both academic
and medical worlds. To date, treatments for patients suffering from spinal cord
damage, or substantial central nervous system damage are far from perfect.
Understanding "why" the spinal cord develops in the way it does would
mean a significant advancement in treatment and care.
Perinatal
Outcome in a Multiethnic Population of Pregestational Diabetics in Hawaii Janelle
Lum and Jana Silva Undergraduate, College of Letters, Arts and
Sciences and University of Hawaii
Pregestational diabetes, diabetes during pregnancy,
has been associated with a range of adverse perinatal outcomes, including labor
complications, fetal demise, macrosomia, hypoglycemia, and special care
admission of the newborn. Although
certain ethnic groups in Hawaii , such as Native Hawaiian/Pacific Islanders,
Filipinos, and Japanese , are known to have significantly higher diabetes
prevalence rates than Caucasians, no study to date has analyzed the pregnancy
outcomes of this specific population.
Therefore this research is aimed to examine perinatal outcome in a
multiethnic population of women with pregestational diabetes mellitus in
Hawaii.
The objectives were to (1) describe characteristics
of women in Hawaii with pregestational diabetes, (2) examine ethnicity and
perinatal outcome, and (3) identify factors that predict adverse outcomes in
ethnic groups with high prevalence rates of pregestational diabetes. The discovery of ethnic disparities in
perinatal outcome for Native Hawaiian/Pacific Islander women and identification
of several maternal characteristics predicting adverse outcomes in this
population is an important first step in the development of an ethnic-tailored
pregestational diabetes intervention to minimize or eliminate this health
disparity.
Studying Lambda Prophage
Elements in the Bacterium Shewanella oneidensis MR-1, a Potential
Bioremediator Matthew
Getz Undergraduate/Graduate
Dual Degree, College of Letters, Arts and Sciences
Previous
studies have shown that the Enterobacteria phage lambda, a type of virus, has
the ability to infect and incorporate itself into the genomes of bacteria such
as E. coli. Upon its insertion into the genome it becomes a prophage. It
is also incorporated within the genome of Shewanella oneidensis MR-1, a
bacterium that has been shown to have potential in bioremediation and
fuel cell applications.
To
further elucidate these prophage regions within different strains of
Shewanellae, a study was conducted at the Wrigley Marine Science Center on
Santa Catalina Island to search for the presence of S. oneidensis MR-1
in sediment and water samples and to determine the diversity of regions in
MR-1's genome where the lambda prophage is inserted. Results from this study
found that S. oneidensis MR-1 can thrive in several types of
environmental conditions, and only some of these S. oneidensis MR-1
contain the lambda prophage. Aside from Shewanella oneidensis MR-1, two
other strains of Shewanellaewere shown to potentially contain a
lambda-like prophage element in their genomes. This investigation of the
prophage regions in Shewanellae strains could prove to be useful in the process
of possibly genetically modifying MR-1 and other Shewanellae to be effective
bioremediators in different environments.
Physical Sciences and Engineering
Fully
Robotic Autonomous Vehicle Andrew Stiegman, Gautam
Nirula, Franklin Haynie, Anthony Christadoulo Graduate, Viterbi School
of Engineering
Imagine getting from point A to point B without ever having to interact
with your vehicle. Although the idea itself is not new, this concept has a
grand amount of potential for future uses throughout global society. The fully
robotic autonomous vehicle is a vehicle that is able to get from an origin to a
set destination in a safe and efficient manner without any human
intervention. This is a collaborative
project between USC and Palos Verdes High School.
3D
LED Display Chen
Liang Undergraduate,
Viterbi School of Engineering
The 3D LED display, a new, cutting-edge technology
that is able to project a 3D image in the air, is creating greater visual
impact where viewers will be engaged by greater detail in what they are viewing
from all angles.
As a brand new visual effect, the 3D LED Display
can be used in advertisement or exhibition and will attract more "eyes" because
of the new, unique visual experience.
Single-walled
carbon nonotube-based fluorescent ink Jeffery
Tola Undergraduate,
USC Viterbi School of Engineering , Biomedical Engineering
Exploring the synthesis and uses of single-walled
carbon nanotube-based (SWNT) fluorescent
ink for printed electronics and the fabrication of optical and electrical
sensing devices. Nanopartical inks have become very important because they have
superior flexibility making them suitable for flexible displays and utilizing
fewer materials than conventional inks.
Non-covalent functionalized carbon nonatubes used
as an ink could offer a new age in circuit design. These new designs have the
potential to render cheaper, smaller, more reliable and flexible electronics
for optical and electrical sensing applications.
Seabee
II , Autonomous Underwater Vehicle Randolph
Voorhies, Chris Roth, Kevin Roth, Mike Montablo, and Andrew Chambers Undergraduate
through PostDoctoral, USC Viterbi School of Engineering
The SeaBee II is an
autonomous underwater vehicle (AUV) designed and built by a team of mostly
undergraduate students to compete in a yearly International Autonomous
Underwater Vehicle Competition hosted by AUVSI and the Office of Naval
Research.
This years entry is the
University of Southern California Competition Robotics' (USCR) most ambitious
project to date, featuring a powerful, actively water-cooled Beowulf Class I
computing cluster composed of two Intel Core 2 Duo main computers. The design also boasts a brand new
lightweight hull, a highly configurable external rack, and a 5 thruster
propulsion system allowing easy set up of mission-oriented payloads without the
need for constant re-balancing.
Oxygen Sensor with
Solid-State Reference for Automobiles Bahman
Elyassi, Nafiseh Rajabbeigi, Muhammad Sahimi, Shamsoddin Mohajerzadeh, and Abbasali
Khodadadi Graduate,
USC Viterbi School of Engineering and University of Tehran
Conventional
oxygen sensors in the automotive industry employ air as the reference gas for
their operation, making them expensive, bulky and resulting in long response
time particularly during a cold-start period. This also adds to the consuming
air pollution epidemic. Utilizing an oxygen sensor with solid-state reference
which can act as an air reference and can be made in miniaturizing structures
lowering costs and shorter response times will aid in creating a cleaner
environment.
The
materials used are proven to be stable in exhaust gas condition and the novelty
exists because the reference is solid and self-rechargeable in exhaust
condition. In a technical sense, faster response from the sensors will help to
reduce air pollution and in a commercial aspect this is a very cost effective
alternative to the conventional sensors.
Lunar
Entry and Approach Platform For Research On Ground (LEAPFROG) Kristina
Rojdev, Omair Rahman, Allison Anderson, Cassandra Raskin, and Michael Rudolph Undergraduate,
USC Viterbi School of Engineering
Can USC student talent not only produce a working space
vehicle, but an ingenious risk reduction platform for small companies to
explore/develop revenue generating business on the lunar surface?
Astonishingly, a group project called LEAPFROG has
been doing just that! Beginning in September 2006, a prototype module has been
created and its full flight system tested, and then created and tested a
second, more sophisticated follow-on unit, and work will not commence on the
first generation vehicle.
While the context is educational, the project has
already attracted wide attention because of its innovative approach,
sophisticated and novel applications, and early success. The basic idea is to create a repeatable and
low cost prototype flight vehicle that simulates the key techniques required to
descend and land on the lunar surface.
By doing this, new technologies and processes can be tested on Earth,
reducing the significant risk of returning to the lunar surface. Further, the
call for sustainable exploration on the lunar surface will ONLY be supported
through development of revenue generating business ventures, which LEAPFROG
will be able to test directly on earth.
Non-profit
Project:Possibility , A Software
Collaboration for the Disabled Christopher
Leung, Henry Yuen, Ramya Venkateswaran, Rubaiz Virk, and Terra Giefer Graduate,
USC Viterbi School of Engineering
Project:Possibility is a non-profit, community
service project committed to creating groundbreaking software for the disabled
community. With several projects
underway, Project:Possibility uses a broad range of knowledge from the fields
of music, accessible technology, physics, software development and audio
engineering to name a few.
Project:Possibility strives to inspire software
developers to make a profound impact on the lives of the disabled by giving
them access to emotional and physical experiences they could not otherwise
have. The software created through this
project is 'open source': it cannot be sold for profit, and is freely available
for use, distribution, and modification.
The
Windfall Fund Jeffery
Ashbrook, Kathleen Meek, and Steve Avery Undergraduate,
USC Viterbi School of Engineering, USC Roski School of Fine Arts, and USC
Marshall School of Business
Imagine making a small donation today that will
have a large-scale impact on the future. The Windfall Fund will be a non-profit
organization that allows anyone to make a minimal donation today and
large-scale impact tomorrow.
Operating on the principle of compounding, The
Windfall Fund recognizes that if a person donates $1 today, in 150 years, that
$1 could grow to $1.6 million. Those monies can be used in the future by
charities and other organizations for the advancement of human-kind, and have a
much larger impact than $1 would be able to have today.
The Windfall Fund would, in effect, extend the
impact of one person's contribution to society beyond their own lifetime.
Ngomeni
Eco-tourism Community Development Project (NECDP) Jordan
Reiff and Caleb Morse Undergraduate,
Marshall School of Business and Pomona College
The creation of a community based organization that
manages an island eco-tourism venture, then uses the revenue generated for
development projects in the surrounding village
of Ngomeni, Kenya.
In a society based on fishing and/or small farming,
the onset of global warming, salt farming, and large trawlers off the coast
have directly affected the community. The community based organization
development projects are run by community members, giving the community the
tools to create a sustainable solution to their poverty.
The Prometheus Institute Matt
Harrison and Rand Getlin
Graduate, JD Candidates, USC Gould School
of Law
The Prometheus
Institute is a public policy organization dedicated to discovering nonpartisan
policy solutions to pressing national issues, and creatively and competitively
marketing these ideas to the people of the United States and the world.
Existing policy
organizations generally seek to forward their ideas only through elite
scholarship, long and often vapid publications, and occasional lobbying and/or
congressional testimony, but rarely through public means. The Prometheus
Institute is the first public policy organization dedicated to changing this
climate, becoming the first vehicle through which innovative and beneficial policy
ideas can be disseminated directly to the people, thus empowering the citizenry
with the tools and knowledge to advocate for policy change, and also engaging
America in a vigorous yet civilized and intelligent debate over ideas of
freedom, growth and prosperity.
Motor
City March Christopher
Roessner, Matthew Heins, Andrea Gleaves, Adam Anderson Undergraduate
, College of Letters, Arts and Sciences
Each spring, Motor City March sends seven USC
representatives on a cross country road trip to Detroit, MI as an alternative
spring break. Over the course of their weeklong journey, students meet with
peers at four universities to speak with student leaders about faltering public
transportation and how it affects their city and learn more from Detroit's
leaders.
Once in Detroit, the students donate the very
vehicle that carried them safely across the country as a symbolic gift of
social activism that brings opportunity to the next generation of Detroit. This
year the van is being donated to a batter women's shelter referred by United
Way in Detroit.
Interactive Media
Star
of Guitar Morgan
Brown, Greg Hernandez Undergraduate,
Viterbi School of Engineering
While video games are not usually thought of as
likely to impact our society, work in interactive media has applications in
simulations, training, and user interface design. Star of Guitar demonstrates
the feasibility of a gesture-based interface even in an environment with
limited resources.
Utilizing everyday mobile devices coupled with
motion controls, these new game designs can harvest a positive impact
throughout society. Offering interactive opportunities for simultaneous
rehabilitation and entertainment. Star of Guitar is proof that mobile games can
be as engaging and fun as games that use more powerful platforms.
RagnaRÆ’¸kk Mike
Brazil, Diana Hughes, Mike Rossmassler, Max Geiger Graduate
and Undergraduate, USC School of Cinematic Arts ,
Interactive Media
RagnaRÆ’¸kk
is a side-scrolling, platforming, puzzle-solving, action/adventure game using
the Guitar Hero controller. Based in Norse mythology, the player navigates the
hero through a Norse Cosmology that has been heavily affected by the early
introduction of rock music.
Driven
to give the user something different in their gaming experience, while still
giving the user the feeling of playing guitar RangaRÆ’¸kk incorporates characters
and schemes from mythology and rock and roll ,
the end result; a greater appreciation for both.
ThatGameCompany Kellee
Santiago,
Jenova Chen, Rick Nelson, Nick Clark, Martin Middleton Undergraduate
and Graduate, Viterbi School of Engineering , Computer Science and USC
School of Cinematic Arts , Interactive Media
Since the birth of video games, there have been
many innovations in technology, and yet there has been very little growth in
emotional breadth or examination into how games communicate as a medium.
For the last forty years, video games have mainly focused on high-stress
situations, competition, and power-plays.
If you read reviews for films versus games, you
will notice that films are evaluated on their emotional content, whereas games
are most often evaluated as software , ranked by technical features as opposed
to emotional experience. thatgamecompany's goal is to examine how games
can communicate emotions, and change audiences' perceptions of what games are
and what they could be. We encourage innovation and experimentation and
believe that our creative games will appeal to new, yet untapped audiences.
Errantry Ben
Sherman and Max Gieger Undergraduate,
USC School of Cinematic Arts , Interactive Media
Aimed to create the visceral and intellectual
sensation of telling a story to an audience with in a
player,"Errantry", deals directly with one of the large questions
faced by interactive media: can players meaningfully participate in a
narrative?
A game with the core design principal of giving a
player the ability to tell a story has never been seen. Giving players
the visceral experience of telling a story through the use of the Nintendo
Wiimote draws players into the physical role of a public speaker while keeping
their minds engaged in making creative decisions about constructing a
story. As a relatively new
artistic medium, interactive media is struggling to discover a communicative
grammar. This project has the potential to contribute to and advance the
language of interactivity.
Subject
Synced Life Logging John
Brennan and Ian Thomas-Bignami Graduate,
USC School of Cinematic Arts and University of California Berkley (UCB)
Subject
Synced Life Logging is a personal, life documenting digital camera that accepts
user physiology and behavior as input for the hands-off, intelligent picture
documentation of daily life. The
interval of time between shots and shot quality will be tied to tangible
behavior, such as the rhythm of a heart beat signal, to form a picture archive
that attempts to reflect the lived experience.
Using a tiny, bodily mounted, digital camera this
technology enables an indiscriminate collection and storage of life data. Recognizing
that experience is more than the arbitrary collection of data, this device
syncs the frequency of data collection to basic physio-data that will maintain
a fundamental similarity to our current understanding of experience: not a
collection of images at uniform intervals but a representation of the
hierarchies of significance.
The
Misadventures of P.B. Winterbottom Matt
Korba, Paul Bellezza, Jamie Antonisse, Dan Howard, and Phil Gregorchuck Graduate,
USCSchool of Cinematic Arts
The
Misadventures of P.B Winterbottom is a game set in an early silent film world
that plays with temporal space. Through exploration of non-conventional time
mechanics players will experience game play in an entirely new way. The game is
an experiment in exploring layered game play and altering physical reality
through creating time paradoxes. Disrupt the space-time continuum (and
eat tons of pie) in this fast paced, quirky, macabre adventure.
Empire Michael
Stein Graduate,
USC School of Cinematic Arts
You too can be Gordon Gecko, from the movie Wall
Street.
Gordon Gecko, the king of Wall Street - a man who
knows how to get information from people, and how to use it. All Gecko needs to do what he does, is a
phone. He picks up a telephone, makes
some calls, and the whole economy shifts.
Imagine a game that lets you be Gordon Gecko. A game that lets everybody playing it be
Gordon Gecko. We all have cell phones;
we can all be that power player.
Empire is a massively multi player game that's
played between people, using their phones.
Instead of sitting at a computer screen, I can pick up my phone and play
the game from anywhere, any time. A
fantasy stock market that you can play anywhere, as long as you've got a dial
tone.
Web/Internet
Kutchi
Web Based Dictionary Paras
Mamania and Parag Gala Graduate,USC Viterbi
School of Engineering -
Computer Science
Kutchi is an Indo Aryan language spoken widely in the Kutchi region of the
Indian state of Gujarat. Taking the concept of heritage preservation into their
own hands, this team of USC students is eager to publish a Kutchi (native
language) interactive dictionary online which will contain a database of 4000
words. All words associated with this online dictionary will have an audio file
and a digital image enabling the person to listen to the correct pronunciation
of the word and better understand its meaning.
The Kutchi language does not have a written script
and this project is an effort towards preserving Kutchi culture and heritage.
Wikipedia quotes that there are 866,000 Kutchi's worldwide but only a quarter
of them speak Kutchi so if no project is undertaken to preserve Kutchi
language, it is predicted that the language will go extinct in the next two
generations.
UberOcean Joseph
So Graduate,
MFA Cinema Production
UberOcean
is a new online digital asset management system that organizes online media in
a virtual library by specific company copyright. Organizing digital media,
specifically video, in such a fashion will offer Television Networks and
Studios a way to control, manage and monetize their digital content online.
Fiscally supported by ad revenue, 90% of the revenue is distributed to the
specific content company while the remaining 10% goes back to the website.
UberOcean
functions much like YouTube where users can upload content to the site, but all
content is organized and controlled by company. Currently no site exists that
enhances the user experience by opening up the digital market so all digital
entertainment is available in one place.
Flixya.com Ivan
Wong and Adam Oliver Graduate,
MS Electrical Engineering and Multimedia and Creative Technologies
Offering similar elements of popular social
networking sites and combining a monetization method for content producers in
one solution, Flixya.com
enables any individual who qualifies for Google AdSense a rapid and powerful
method to publish and monetize their online content and keep all the revenue.
The true value of social networking is the community and promoting member
ownership, by rewarding the community of contributing members at 100%, Flixya
represents the second generation of social networking and raises the bar by
setting the standard for the future of online social responsibility.
Unlike any other website on the Internet, Flixya combines a social media
networking platform that leverages a long feature set for sharing digital media
content. In addition, a scalable and effective method to monetize members
content at 100%. Above all else, continual focus is placed on building tools
for the Flixya community to consume, distribute and monetize digital media.
Wholism Grant
Nestor Undergraduate,
Marshall School of Business , Business Administration (Entrepreneurship)
The information age can be described as a unification
and proliferation of historically disparate human knowledge. Telecommunication
is the technology accelerating this phenomenon. The Internet is innovative
because it provides a networked and common medium on which to publish this
information.
Wholism is a visual, self-organizing relational map
of human knowledge. Taking Wikipedia to the next step, Wholism provides a
platform for representing knowledge collaboratively and visually. Using
interactive data visualization technology, Wholism provides a new and
intriguing way to explore human knowledge multi-dimensionally.
Illumin Online Magazine Farzana
Ansari, Elizabeth So, Ilya Golosoker, Trevor Johns, and Michael Robinson Undergraduate,
Viterbi School of Engineering and USC School of Cinematic Arts
Illumin
is an online magazine dedicated to exploring the science and technology behind
the things we encounter every day. Produced and published by the Engineering
Writing Program at the USC Viterbi School of Engineering, Illumin features the work of talented USC undergraduate engineers
along with submissions from universities across the nation. These articles,
supplemented with innovative multimedia features, relate the far-reaching
impact of the engineering profession, and provide a broader view of the socio-economic
and political implications of rapid technological change.
Illumin
has been established as a global source for scientific information, bringing
forth a novel form of engineering communication that bridges the gap between
the science industry and the public. The magazine is now beginning its 6th year
of publication, and the editors seek to continue innovating methods to
highlight and explain the technologies that society encounters on a daily basis.
Communications
Communicating Device for
Dental Patients David
Rands - PhD Candidate, USC Department of History Brent
Brethers - Senior Dental Student, USC School of Dentistry
Don't
you wish you could speak to your dentist or oral health care provider while
they are working in your mouth?
This
device allows patients to communicate with their oral health care providers
while under treatment. Through the use of a small keyboard such as those used
for text messaging, or an electronic notepad and stylus, the patient is able to
make notations which are then displayed on a small monitor visible to the oral
health care provider.
This innovation has the potential to be of
great benefit to society by providing an inexpensive solution to the problem of
communicating with an oral health care provider while undergoing treatment.
Using
the Viterbi Algorithm to Clean Up Noisy Entanglement Mark Wilde , Ph.D. Candidates, Viterbi School of Engineering Hari Krovi- 2007 Graduate, Viterbi School of Engineering Todd Brun , Professor, Viterbi School of Engineering
In 2004, the USC School of Engineering became the
Viterbi School of Engineering in honor of Andrew Viterbi. Viterbi is known to
many as the father of the cell phone. Viterbi developed his algorithm in 1967
as a scheme for identifying and correcting errors in noisy digital
communication.
2007 marks the 40th anniversary of the Viterbi
Algorithm. This team of USC Viterbi engineers has discovered a novel way to
incorporate convolutional coding strategies and the Viterbi Algorithm to
produce useful entangled bits from a set of noisy entangled bits. Quantum
entanglement is a phenomenon in which the state of two or more objects have to
be described with reference to each other, even though the individual objects
may be spatially separated.
Devices of the future will communicate with
entangled bits because they are the foundation for several quantum
communication protocols. The research performed here at the Viterbi School of
Engineering will help two parties secure a message using their technique for
quantum communication.
Text
to Voiceover IP: Mass Messaging Framework Jegan Lingam Graduate,
Viterbi School of Engineering
A framework developed to integrate voiceover IP and
email. This framework provides the functionality to convert email or any text
into speech and contact the list of recipients on their phones without any
manual intervention.
Aiding in creating more efficient communications,
this framework can be used to let masses know of last minute changes in
scheduling.
Student Start-ups
The
Aqceso Project Saul Silva Graduate,
Marshall School of Business
The Aqceso ProjectTM is a multi-stage / multi-company
distributed authentication system for protecting the digital storage of
personal identity information and for securely processing Debit and Credit type
financial transactions.
It includes: 1. The UltiCertTM
Encryption and Encoding SystemTM 2. The Multistage
Authentication System for Identity CertificationTM 3.
The AqcesoTM Payment Processing SystemTM
About
Tomorrow Market Andrew Meyer Graduate,
Marshall School of Business
Gartner estimates that 66% of business projects
fail. How many of those projects could
have succeeded if people viewed the project as a community effort? The About Tomorrow Market (ATM) enables you
build communities around projects, allowing information to flow freely to where
it is needed while focusing attention on what needs to be accomplished to make
the project a success.
The About Tomorrow Market is a working application
that combines input from the individuals involved in projects and illustrates
to executives the potentials for problems or errors before they occur.
Therefore, withdrawing knowledge from the future to use today. If businesses
can decrease the number of failed projects and execute their current projects
more efficiently, there is a greater chance for success.
TicketClub.com Tyler
Kurlas, Nicholas Kurlas, Chris Kerstner, Simon Burgess, and Philip Adams Undergraduate
and Alumni, Viterbi School of Engineering and Marshall School of Business
TicketClub.com is an online ticket stop offering
the latest and greatest sports and concert tickets at discounted rates. At any
given time, there can be over 20,000 events on sale for sports and concert
tickets across the US.
Offering highly competitive prices to events, many
times TicketClub.com has better prices than the box office and competitors such
as StubHub and Razorgator.
Utilizing mobile technology in their sales,
TicketClub.com introduced mobile notifications for tickets to the industry.
Vosotros John Gillilan and Gabe Noel (with special
assistance from Briauna Bergland) Undergraduate, Thornton School of Music, Annenberg
School of Communication
vosotros is a music collective and record label,
embracing the power of community and digital distribution to bring our music to
you-all.
Each month, our creative director forms a new band
with different musicians in Los Angeles. Together they record a song and
perform at our monthly concert in Little Tokyo. The music is distributed
for free via our podcast as a chronicle of our work and as a promotional tool
to drive concert attendance.
We embrace Creative Commons licensing, allowing
anyone to download, copy, file-share, trade, distribute, and publicly perform
our music. Vosotros is music for you-all.
Clever Stool Artem Golestian Undergraduate, USC School of
Architecture
Clever Stool is the portable, foldable, heavy
duty, take anywhere stool.
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