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Innovations
in the social sciences impact how we view our world, and perhaps more
importantly, how we view each other.
Imagine
viewing high-resolution inscriptions from the ancient world right from your
computer screen. Through the
InscriptiFact Project, a database of more than 100,000 images including
text from the Dead Sea Scrolls and cuneiform tablets from Mesopotamia, you can.
The USC School of Religion's West Semitic Research Project was one of the first
participants in the project, and its researchers are using a computer imaging
technique called patching to help realign torn pieces of text into its original
form.
Alelo is the
Hawaiian word for language, and is also the name of the parent company of an
innovative videogame designed to educate military officers in the language and
culture of other countries. Conceived as a research project in 2003 at USC's
Information Sciences Institute, the Tactical Language Training systems provide
an immersive environment to simulate real-life interaction that allow trainees
to learn communication skills within hours of play. A version for Iraqi Arabic
is currently in use by the U.S. armed forces, with plans to design courses in
Gulf Arabic, Spanish, Chinese, and English as a second language.
As
the largest private employer in the City of Los Angeles, responsible for $4
billion annually in economic activity in Los Angeles County alone, USC is
dedicated to serving its community. In 1992, USC committed itself to a series of community
initiatives designed to form active partnerships with neighborhood schools and
businesses. The result included the launch of such innovative programs as the USC Kid Watch, where nearly 1,000
neighbors volunteer to watch over the 9,000 school children in the USC
neighborhoods as they go to and from school, and the Good Neighbors Campaign, where USC staff and faculty have
contributed more than $7 million to fund joint university-community projects.
Illumin Magazine is an online publication whose mission is to explain the impact of
engineering practice on everyday life. Illumin's content is entirely
student-created. Articles are selected from the USC Viterbi School of
Engineer's advanced writing course by an editorial staff comprising five
engineering undergraduate students. The magazine has worldwide readership and
its articles are referenced in academic and commercial publications.
The Digital
Design Program is a
social enterprise intervention (SEI) specifically
designed for homeless and street-living young adults (ages 18-24) in Los
Angeles with mental health issues, such as depression, and limited service
utilization. The SEI is an
innovative interdisciplinary intervention for addressing youth homelessness
given the lack of existing programs that combine job training with clinical
services and promote teamwork among homeless youth. The SEI is also a strengths-based approach to
youth homelessness that builds upon the youths' existing vocational skills and
strengths. Designed to equip these young people with
vocational skills along with marketing, budgeting and accounting skills to
facilitate their involvement in a vocational cooperative (i.e., small business),
The SEI provides supportive mentoring and social service referrals throughout
the program.
"The Virtual Child" (Prentice Hall, 2006)
is an innovative teaching tool and all in one program that gives students a
chance to raise a youngster all their own. The brainchild of a USC College
psychologist, The Virtual Child is a text-based interactive simulation in which
students play the role of a parent raising a child from birth to 18. By going through it, students can learn
'What does a typical 3-month-old do?" in a way that books alone cannot teach.
The
USC Shoah Foundation Institute for Visual History and Education, part of the College of Letters, Arts & Sciences, maintains
the largest publicly available database in the world (more than 10 petabytes in
uncompressed form) and preserves the largest archive of digital video testimonies
from Holocaust survivors and other witnesses. The Institute developed a licensable
search engine technology that enables users to search the nearly 52,000
testimonies contained in the archive using a controlled vocabulary of 50,000
index terms. In addition, the names of 1.2 million people mentioned in the
testimonies are indexed and searchable as well. Index terms are matched with
one-minute segments of testimony; this enables users not only to search for entire
testimonies relevant to their areas of interest, but also to identify specific
segments within those testimonies. The Institute's technology delivers search
results instantaneously in an intuitive interface that runs in a web browser. The
USC Shoah Foundation Institute works with partners worldwide to use the
testimonies for educational and scholarly purposes. In addition, the Institute
provides access to the testimonies to universities, museums, archives,
libraries, and other institutions. The Institute soon expects to begin
collecting and indexing testimony on other genocides.
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