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What is a PATENT?
A patent is an exclusive right of an inventor/owner to exclude others from making, using, or selling the patented invention without permission for the life of thepatent. The life of a patent is 20 years from the date of formal application
To obtain patent protection, an invention must be new (or novel), useful, and nonobvious to someone skilled in the art. Patentable inventions include new processes, products, apparatus, compositions of matter, living organisms, and/or improvements to existing technology in those categories.
There are three types of patent: Utility (standard), design and plant.
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What is a COPYRIGHT?
Copyrights protect works of authorship, such as software, writings, musical works, sound recordings, and other works of art. A copyright applies to an original embodiment, but it does not have to be novel or unique in a patent sense. Copyright protection prevents others from unauthorized use of an original work of authorship by duplication, preparation of derivative works, distribution, or public performance. The protection is longer than for patents, currently 70 years.
To review USC's official bulletin on copyright and fair use for using works of others, please go to the following link http://ogc.usc.edu/IntellectualProperty/CopyrightandFairUse.pdf
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What is a TRADEMARK?
A trademark is a piece of intellectual property, usually a symbol, word, design, etc., that is used in significance with a brand.
Trademarks are handled by USC Trademarks and Licensing Services. For further information, please visit http://www.usc.edu/bus-affairs/trademarks/
How do I protect SOFTWARE?
The traditional, and most common, form of protection for software is a copyright. Due to the Copyright (Computer Software) Amendment Act 1985, software is considered to be a "literary work." But a copyright only protects the product of an idea. A patent protects the idea itself.
An ever growing background of legal rulings continues to evolve software patentability. Software can be called a collection of processes, a unique machine, or both. The number of software patents jumped into the thousands during the nineties, prompting the USPTO to publish a set of guidelines for software patentability. Obtaining a software patent can be difficult. Determining nonobviousness and evaluating prior art can both be problematic.
USC will evaluate new software technologies to see which form of protection will be appropriate.
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Creative Commons Information
Protecting Creative Work
So, you’ve fleshed out an idea and put together a creative piece you are proud to share. What should you do?
There are two main concerns with creative works, making sure it’s protected the way you want, and getting the visibility for it. Knowing this, you should consider publishing under a Creative Commons license. Creative Commons could be used for any of the following:
- Distribute creative work
- Distribute courseware
- Make your idea available for free
- Disseminate your research results
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